In these four vignettes you’ll encounter several characters whose lives are connected by a common thread that will place them on a collision course of epic proportions. “Little Girl Lost” It’s been several weeks since the abuse Dena suffered at the hands of her former lover Black Ice. The older man had promised her heaven, but instead had delivered her into hell. Since escaping the nightmare, she’s been trying to put the pieces of her life back together, but it’s been hard with the police breathing down her back with questions about a murder. “Don’t Feed The Animals” The Outlaw known as Tech-9 was raised by the jungle creed: the strong must feed on any prey at hand. His latest potential meal is an underworld bank lousy with dirty money, ripe for the plucking. This is a big job and it won’t be an easy one, so he recruits his young protegee Animal to ride out with him. The job is supposed to be simple; get in, snatch the money and get out but things get complicated and the two young stick-up kids find themselves in a fight for their lives. “Good Cop/Bad Cop” On the streets of New York, Detectives Brown and Alvarez are known as the Minority Report. They’re just as notorious for their dirty tactics when it comes to catching bad guys, as they are for their high conviction rates. Their latest case involves a new player in the game who has set up shop in Harlem. He’s just another dealer and will fall just like the rest, or so they think. What they discover is that this new player is nothing like the others. “O.T.” Duhan is an up and coming young hustler, born and raised on the streets of Harlem. He’s known for his since of honor as well as his violent temper. When Duhan’s connect gets locked up and he’s cut off from the drug supply, it threatens to undo all the progress Duhan has made in during his rise to power. This is when he’s offered a deal from an out of town source that’s too sweet to pass up. This is Duhan’s opportunity to finally seize the reins of power, but in his quest to be king he’ll be taught a hard lesson: nothing given in the game is without costs. There goes the neighborhood…again.